glclock-6.0 Beta 6.0 Mark Results
320 x 320 (R:8 G:8 B:8 A:8 + Z:16)

719.62%
719.62% **********************************************************
ATI Radeon 9200 OpenGL Engine 320 x 320 (R:8 G:8 B:8 A:8 + Z:16)
100.00% ********
PII 233MHz Win98 + TNT PCI-16MB (320 x 320 x 16bpp)

Highest Scores
Mark Frames/Sec. kilo-Triangles/Sec.
2079.98% 190.98 FPS 22447.567 kTPS
100.00% 43.55 FPS 1079.217 kTPS

OpenGL-1.3 ATI-1.4.16 (ATI Technologies Inc.)
ATI Radeon 9200 OpenGL Engine

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Contens
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1. Per-Vertex Lighting Mark.

806.54%
135.95 FPS **********************************************************
16.86 FPS *******

Difference of Lighting
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2. Per-Vertex Lighted Texturing Mark.

703.27%
114.34 FPS ***************************************************
16.26 FPS *******

Difference of Texture Blending
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3. Texture Filtering Mark.

252.55%
84.11 FPS ******************
33.30 FPS *******

Difference of Filtering

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4. Environment Mapping Mark.
- Per-Texel Specular Lighting -

457.99%
184.88 FPS *********************************
40.37 FPS *******

Difference of Rendering

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5. Super Sampled Blending Mark.
- without Accum-Buffer, Low Detail -

259.81%
27.33 FPS ******************
10.52 FPS *******

Difference of Sampling

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6. Maximum Triangles Mark.

1881.24%
15764.535 kTPS ****************************************************************************************************************************************
837.985 kTPS *******

Difference of Coloring
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7. OpenGL Practical Rendering Mark.

675.95%
72.98 FPS *************************************************
10.80 FPS *******

Difference of Complexity

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Informations
glclock-6.0 Beta 6.0
June 2000 by Masa (Masaki Kawase)
[E-Mail: masa@daionet.gr.jp]
[http://www.daionet.gr.jp/~masa/]

OpenGL client (compile-time) informations.
  Compiled base: OpenGL-1.2

  Supportable version dependence capabilities (depend on run-time OpenGL version):
	OpenGL-1.1 Texture Object	 ... -e, -C, -r
	OpenGL-1.1 Polygon Offset	 ... -zoffset with -s 3, -r, -D
	OpenGL-1.2 Separate Specular Color	 ... -s 3

  Supportable extensions (depend on run-time OpenGL extensions):
	GL_ARB_multitexture		 ... -r 2
	GL_ARB_separate_specular_color	 ... -s 3
	GL_EXT_separate_specular_color	 ... -s 3
	GL_ARB_texture_cube_map		 ... -FAKE with -e, -C, -r
	GL_EXT_texture_cube_map		 ... -FAKE with -e, -C, -r
	GL_NV_texgen_reflection		 ... -FAKE with -e, -C, -r
	GL_EXT_texture_filter_anisotropic	 ... -anisotropy with -e, -s, -C, -r
	GL_ARB_texture_compression	 ... -TC or -tformat with -s, -e, -C, -r
	GL_EXT_texture_compression_s3tc	 ... -S3TC or -tformat with -s, -e, -C, -r
	GL_3DFX_texture_compression_FXT1	 ... -FXT1 or -tformat with -s, -e, -C, -r

OpenGL server (run-time) informations.
  Vendor    : ATI Technologies Inc.
  Renderer  : ATI Radeon 9200 OpenGL Engine
  Version   : 1.3 ATI-1.4.16
  Extensions:
	GL_ARB_transpose_matrix	GL_ARB_vertex_program
	GL_ARB_vertex_blend	GL_ARB_window_pos	GL_ARB_shader_objects
	GL_ARB_vertex_shader	GL_EXT_multi_draw_arrays
	GL_EXT_clip_volume_hint	GL_EXT_rescale_normal
	GL_EXT_draw_range_elements	GL_EXT_fog_coord	GL_APPLE_client_storage
	GL_APPLE_specular_vector	GL_APPLE_transform_hint
	GL_APPLE_packed_pixels	GL_APPLE_fence
	GL_APPLE_vertex_array_object	GL_APPLE_vertex_program_evaluators
	GL_APPLE_element_array	GL_APPLE_flush_render
	GL_NV_texgen_reflection	GL_NV_light_max_exponent
	GL_IBM_rasterpos_clip	GL_SGIS_generate_mipmap
	GL_ARB_shading_language_100	GL_ARB_imaging
	GL_ARB_texture_env_crossbar	GL_ARB_texture_border_clamp
	GL_ARB_multitexture	GL_ARB_texture_env_add
	GL_ARB_texture_cube_map	GL_ARB_texture_env_dot3
	GL_ARB_multisample	GL_ARB_texture_env_combine
	GL_ARB_texture_compression	GL_ARB_texture_mirrored_repeat
	GL_ARB_occlusion_query	GL_ARB_vertex_buffer_object
	GL_ARB_pixel_buffer_object	GL_EXT_compiled_vertex_array
	GL_EXT_texture_rectangle	GL_ARB_texture_rectangle
	GL_EXT_texture_env_add	GL_EXT_blend_color	GL_EXT_blend_minmax
	GL_EXT_blend_subtract	GL_EXT_texture_lod_bias	GL_EXT_abgr
	GL_EXT_bgra	GL_EXT_stencil_wrap
	GL_EXT_texture_filter_anisotropic	GL_EXT_separate_specular_color
	GL_EXT_secondary_color	GL_EXT_blend_func_separate
	GL_EXT_texture_compression_s3tc	GL_EXT_texture_compression_dxt1
	GL_EXT_blend_equation_separate	GL_APPLE_ycbcr_422
	GL_APPLE_vertex_array_range	GL_APPLE_texture_range
	GL_APPLE_pixel_buffer	GL_NV_blend_square	GL_NV_fog_distance
	GL_ATI_texture_mirror_once	GL_ATI_text_fragment_shader
	GL_ATI_blend_equation_separate	GL_ATI_blend_weighted_minmax
	GL_ATI_texture_env_combine3	GL_ATI_array_rev_comps_in_4_bytes
	GL_SGIS_texture_edge_clamp	GL_SGIS_texture_lod	GL_SGI_color_matrix

  Max texture size: 2048x2048
  Texture internal format: GL_RGBA8 (R:8 G:8 B:8 Luminance:8 A:8 Intensity:8)

Prohibited capabilities: None
GL_ARB_multitexture (max texture units: 6) is available.
OpenGL-1.2 Separate Specular Color is available.
OpenGL-1.1 Texture Object is available.
OpenGL-1.1 Polygon Offset is available.
GL_ARB_texture_cube_map is available.
GL_EXT_texture_filter_anisotropic (max of max anisotropy: 16.0) is available.
GL_ARB_texture_compression is available.
GL_EXT_texture_compression_s3tc is available.

Color buffer: 320 x 320 (R:8 G:8 B:8 A:8 + Z:16)
Timer resolution (m-sec): 1


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